Viarama

Viarama is Scotland’s first virtual reality company and they work in a variety of sectors including education and healthcare.

Viarama allows people of all ages and all levels of physical ability to enjoy the best virtual reality experiences available in the world today.

Arguably the most important innovation since the Smartphone. Virtual Reality not only provides a source of fun and entertainment but it has also become a platform to explore science, nature, history, geography and so much more. Places previously uninhabitable can now be explored…

Go deep inside the body to a cellular level; explore the Himalayas or the Grand Canyon. Time travel back to a prehistoric age or into the yet undiscovered possibilities of the future.

This is a memorable day out for all the family whatever your interests. Whether you are a serious gamer looking for the newest innovation and best technology to fully experience the best in gaming or a novelty day out for all the family, you will be at the cutting–edge of technology.

Immerse yourself in the unique world of Virtual Reality where you can experience the sights and sounds in a 360 degree environment which you control.

At Viarama, users can buy 15 minutes, 30 minutes, and 1 hour time slots to explore the most amazing virtual reality experiences and games available. 15 minutes is our introductory package to VR and is the most affordable way to try this amazing new technology although 1 hour is recommended for the best immersive experience. –Viarama

I had the pleasure of interviewing Billy Agnew , Founder of Viarama

Tell me about Yourself

1. I am a forty-two year old man born in Glasgow, Scotland. I am married, have an eight month old daughter, play music, write, and have a desire to make the world a better place if I can.

Describe how did you first get into VR/AR?

I studied Psychology and was keen to find a new way to improve the lives of people suffering from Alzheimer’s disease and dementia. VR was on the horizon and seemed like a good way to help.

Can you describe VR/AR/MR as if I knew nothing about it or the market?

VR is another world, AR is this one plus, and MR is a mashup of both. 4. Most people still haven’t heard of VR. To those on the inside that seems incredible, but I think it’s true nonetheless. The lack of knowledge is a risk to my business as people are generally not that keen to pay for something if they don’t know what it is! It’s a slow process, but we’re getting there.

What was the most challenging moment YOU have faced on the VR/AR journey so far?

The lack of knowledge is a risk to my business as people are generally not that keen to pay for something if they don’t know what it is! It’s a slow process, but we’re getting there. I hope mainstream acceptance gets closer, the tech improves, and the price comes down.

What are three implications that is faced when developing for VR/AR?

Lack of knowledge, lack of talent, lack of funds – well in Scotland anyway…

What is your predictions for this industry?

VR will not be an overnight success as many hoped or predicted. It’ll be a slow burn but it will be ubiquitous. Eventually.

What is your predictions for this industry?

VR needs a killer app, cheaper prices, it needs to go wireless, and could use a truly practical solution to locomotion.

Any advice for people trying to get into the industry?

If you can’t get into the industry become the industry and make something. If you control the means of production you are the boss.


Also published on Medium.

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